Game GetWorldObjectList

{[objId, ...]} = Game.GetWorldObjectList;
 * Usage


 * Return Values

local worldObjects = Game.GetWorldObjectList; -- {1, 2, 3, 4} -- Game.GetWorldObjectInfo(1); -- { "type" = "outpost", "name" = "Moisture Farm", "position" = {"y" = -84.919998168945,"x" = -1155.3599853516, "z" = 512.98010253906}, "outpost_type" = "SIN_TOWER", "encounter_id" =, "radius" = 350 } --
 * Examples: