ON HIT TARGET CONFIRM

Whenever the player or turrets the player owns successfully shoot a hostile entity. Also when the player takes damage. This happens AFTER the damage has been dealt.
 * Trigger


 * Values passed to bound function

{	"damageType" : "Fire", "inflictorIsLocal" : false, "critical" : false, "inflictorId" : 18374686480293983016, "entityId" : 18374686480293931009, "event" : "on_hit_target_confirm", "same_time" : false, "damage" : 27 }


 * See Also
 * ON_TOOK_HIT
 * ON_COMBAT_EVENT