Game GetTargetHardpoints

Gets list of hard points of target with entityId

hp_names = Game.GetTargetHardpoints(entityId)
 * Usage


 * Return Values

local targetId = Game.GetTargetId; local hp_names = Game.GetTargetHardpoints(targetId) -- {1 = "HP_GOD",2 = "HP_Camera",3 = "FX_Grapple",4 = "HP_LowerBack", 5 = "FX_Torso",6 = "FX_Back",7 = "FX_Head",8 = "FX_RShoulder", 9 = "FX_RElbow",10 = "FX_RWrist",11 = "HP_RightProp", 12 = "FX_LShoulder",13 = "FX_LElbow",14 = "FX_LWrist", 15 = "HP_LeftProp",16 = "FX_Pelvis",17 = "HP_Holster_Big", 18 = "FX_LThigh",19 = "FX_LKnee",20 = "HP_LeftJet", 21 = "FX_LFoot",22 = "FX_RThigh",23 = "HP_Holster", 24 = "FX_RKnee",25 = "HP_RightJet",26 = "FX_RFoot", 27 = "FX_COM",28 = "FX_RPiston",29 = "FX_Backpack_Back", 30 = "FX_LPiston",31 = "HP_Receiver",32 = "FX_Magazine", 33 = "FX_LCanister",34 = "FX_RCanister",35 = "HP_Projectile", 36 = "FX_Muzzle"} --
 * Examples:

Sometimes, pass invalid entityId makes the firefall client crash.
 * Warning