Game HighlightEntity

Game.HighlightEntity(entityId[, shader_color_idx])
 * Usage

--1 = white --2 = thick white --3 = lime green --4 = light blue --5 = purple --6 = dirt orange --7 = light yellow --8 = red --9 = green function glow(color) local pid = Player.GetTargetId; if pid then Game.HighlightEntity(pid, color or 0); Callback2:FireAndForget(function Game.HighlightEntity(pid, 0) end, nil, 1) end end