Item Attribute

This page was last updated during patch v0.7.1694p1''. The current patch is .''

Description
s are the attributes items (equipment/calldowns) can possess and which define them. Most of those effect the player character if the according item is used/equipped.

Known Attributes (In-game naming)

 * Health
 * Health Regen
 * Health Treshold
 * Wall Health
 * Run Speed
 * Jump Height
 * Energy
 * Jet Energy Recharge
 * Airsprint
 * Damage
 * Splash Damage
 * Damage per Round
 * Pulse Damage = DoT
 * Damage Multiplier = absorb bomb %
 * Damage Reduction = shield wall %
 * Damage Absorbtion = personal shield
 * Damage Bonus = turret mode % dread field % = +% damage dealt by player
 * Bonus Damage = expl rounds = + fixed dmg per round by player
 * Damage Boost = imminent threat % gravity field grenade % sin scrambler % sin beacon % = +% damage taken by enemy
 * Accuracy Bonus
 * Healing = healing done instant or per tick
 * Debuff Amount = emergency response %
 * Buff Duration = powerfield
 * Debuff Duration
 * Duration
 * HoT Duration
 * DoT Duration
 * Lingering Effect Duration = (Cloud duration, firepatch duration, etc.)
 * Recharge
 * Clip Size
 * Reload
 * Max Ammo
 * Weapon Splash Radius
 * Weapon Spread
 * Strength = overcharge (damage dealt), powerfield(RoF)
 * Lifesteal
 * Shield Strength
 * Knockback
 * Effect Radius sometimes AOE
 * Charge Speed
 * Deployable Health
 * Deployable Duration
 * Deployable Health Treshhold
 * Charge-up Duration
 * Rate of Fire
 * Rate of Fire Bonus
 * Max Allowed
 * Max Targets
 * Movement Reduction
 * Snare Duration
 * Item Heal
 * Shield Recharge
 * Speed Bonus = charge! (fixed m/s)
 * Speed Boost = teleport beacon %
 * Energy Drain
 * Energy Injection
 * Impact Delay
 * Weapon Chargeup = overcharge %
 * Revive Bonus
 * Range