Category talk:Crafting

Hmmm, i'm thinking about adding resource suggestions for craftable equipment: like regolith is by default best for damage reduce stat on plating, azurite for health regen and so on ..... does anyone think the wiki does not need it? (could either be added to the already existing pages or listed on a seperate page) - Minosha (talk) 09:54, 30 January 2013 (EST)
 * I think suggesting a 'best' for each item would be a little opinionated, but listing the effects of each grouping (generally) would be awesome. Like, on the Plating page, list each applicable resource and its basic effects (Regolith has higher damage resistance), and then on the Regolith page, have a big list of how it affects the things it can be used in. Maybe we can set up a big cross-reference table for it? -Thaewyn (talk) 14:17, 30 January 2013 (EST)
 * I could imagine a point-table, 1 point for each hit a resource gts on one of the modifiers. like regolith would get 3 points for resistance on plating, because regolith's 2 high and 1 main stats are what effects the damage reduction. As for suggesting a resource for crafting .... yeah i meant the default stats (considering the range of the 2 high, 1 med, 2 low stats), if someone has only mediocre good resource but a super other one, it sure could be that the latter is better. - Minosha (talk) 14:34, 30 January 2013 (EST)
 * Agreed, but I'd like the wiki to be a 'just the facts' stance. We don't have to specifically say what is 'best', but we show all the information there and let people decide on their own what they want.
 * Thinking about the table thing, we could have the materials on the Y-axis, each category of craftable equipment on the Y-axis, and then do the point values at the intersections. That should probably be its own page, and we can just link to it or transclude it in other places. -Thaewyn (talk) 14:44, 30 January 2013 (EST)
 * Ok, then lets say "This resource could possibly be the best for this items a/b/c properties, by its always by default high x/y/z stats" (azurite for RoF comes to my mind) ... - Minosha (talk) 14:53, 30 January 2013 (EST)
 * Even then, I almost think that's just too much. Why not just say "Azurite generally gives +3 RoF, Quartzite gives +2, etc" and list all of the options? -Thaewyn (talk) 14:56, 30 January 2013 (EST)
 * Ok, lets do it that way ^^ Will be one damn big page, if all skills and equipment items will be in it - Minosha (talk) 15:15, 30 January 2013 (EST)
 * We can split it out into subpages without too much trouble =] -Thaewyn (talk) 15:24, 30 January 2013 (EST)

Crafting notes:
 * Power requirement seems to be affected by:
 * Damage
 * Weapon Spread
 * Etc
 * Mass requirement seems to be affected by:
 * Deployable Health
 * Etc
 * This doesn't tell me anything. Also, I'm working on some nanoprint templates, so please hold off on making these sorts of edits until the framework is set up. I'm still in the process of designing and building the framework, so it may be up to a week before I give you guys the green light to start working on nanoprint data again. In the meantime, feel free to create pages for weapons and gear, as those pages will be fixed up at a later date, once I get the maintenance templates retrofitted for SMW-based tracking. Thanks. - lycan.nick (talk) 04:04, 23 July 2013 (EDT) (edited - lycan.nick (talk) 04:05, 23 July 2013 (EDT))