Patch Notes v0-5-1449


 * Old replays will not function properly in this patch

Technical Changes
Visual options for 32 bit systems are no longer capped

Gameplay Changes

 * Most changes made to battleframes, items and abilities were made to eliminate the excessive vertical progression within tiers

General

 * AFK players in a PvP match will be warned after 60 seconds of idling and will automatically be removed 30 seconds following the warning if still idle
 * AFK players in the open world will be warned after five minutes and will be logged out five minutes following the warning if still idle
 * 300 seconds warned, 600 seconds booted in open world
 * Small Heal Powerup now grants 250 health (down from 500)
 * Burst Rifle damage slightly reduced
 * Reduced base run speed of Assault & Biotech
 * Increased base run speed of Recon (it should now be the fastest moving battleframe at base values)

Ammo

 * Reduced damage bonus received from Tier 1 ammo
 * Reduced maximum damage bonus from crafted ammo in Tier 2

Plasma Cannon

 * Tier 1 reload speed bonus increased from 15% to 25%
 * Tier 2 maximum reload speed bonus from crafting increased from 30% to 35%
 * Tier 1 splash range upgrade reduced to 10%
 * Tier 2 maximum splash range bonus from crafting reduced from 50% to 20%
 * Tier 2 maximum initial splash range increased to match tier 1

Missile Shot

 * Increased the base damage from 400 to 500
 * Tier 1 bonus damage reduced from 200 to 50
 * Tier 2 maximum bonus damage from crafting reduced from 400 to 100

Bombs Away

 * Base damage per bomb increased from 100 to 110
 * Tier 1 bonus damage reduced from 200 to 20 per bomb
 * Tier 2 maximum bonus damage from crafting reduced from 400 to 40 per bomb
 * Base cooldown for both tiers reduced from 35 seconds to 25 seconds
 * Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
 * Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 7 seconds

Shockwave

 * Base cooldown reduced from 40 seconds to 30 seconds
 * Tier 1 cooldown reduction reduced from 20 seconds to 3 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 21 seconds to 7 seconds
 * Tier 1 velocity bonus reduced from 20% to 10%
 * Tier 2 maximum velocity bonus from crafting reduced from 40% to 20%
 * Tier 1 range bonus reduced from 50% to 25%
 * Tier 2 maximum range bonus reduced from 60% to 50%

Cannonball

 * Base cooldown reduced to 20 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 5 seconds

Afterburner

 * Base cooldown reduced from 20 seconds to 15 seconds
 * Tier 1 cooldown reduction reduced from 6 seconds to 2 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 8 seconds to 5 seconds

Heavy Machine Gun

 * Removed the snare while firing
 * Tier 1 rate of fire bonus reduced from 15% to 5%
 * Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%

Repulsor Blast

 * Base cooldown reduced from 30 seconds to 20 seconds
 * Tier 1 bonus cooldown reduction reduced from 10 seconds to 2 seconds
 * Tier 2 maximum bonus cooldown reduction from crafting reduced from 15 seconds to 5 seconds
 * Tier 1 radius bonus reduced from 4 meters to 2 meters
 * Tier 2 maximum radius bonus from crafting reduced from 8 meters to 4 meters

Teleport Shot

 * Teleports Dreadnaught instantly upon successful hit
 * Base cooldown reduced from 35 seconds to 20 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 2 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 5 seconds
 * Tier 1 range bonus reduced from 40 meters to 20 meters

Gravity Field

 * Base cooldown reduced from 35 seconds to 25 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
 * Tier 2 bonus duration from crafting reduced from 4 seconds to 2 seconds

Heavy Armor

 * Base cooldown reduced from 35 seconds to 30 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds

Sniper Rifle

 * Tier 1 rate of fire bonus reduced from 15% to 5%
 * Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
 * Tier 1 headshot damage bonus reduced from 10% to 5%
 * Tier 2 maximum headshot damage bonus from crafting reduced from 20% to 5%
 * Tier 1 reload speed bonus increased from 15% to 25%

SIN Beacon

 * Base cooldown reduced from 35 seconds to 30 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
 * Tier 1 bonus radius reduced from 3 meters to 2 meters
 * Tier 2 maximum bonus radius from crafting reduced from 4 meters to 3 meters
 * Tier 1 duration bonus reduced from 3 seconds to 2 seconds
 * Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 3 seconds

Resonating Bolts

 * Base cooldown reduced from 35 seconds to 30 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 3 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
 * Tier 1 duration bonus reduced from 2 seconds to 1 second
 * Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
 * Tier 1 damage bonus reduced from 10% to 5%
 * Tier 2 maximum damage bonus from crafting reduced from 20% to 10%

Cryo Shot

 * Base cooldown reduced from 35 seconds to 25 seconds
 * Tier 1 bonus cooldown reduction reduced from 10 seconds to 3 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
 * Tier 1 duration bonus reduced from 2 seconds to 1 second
 * Tier 2 maximum duration bonus from crafting reduced from 3 seconds to 2 seconds
 * Tier 1 bonus slow amount reduced from 10% to 5%
 * Tier 2 maximum bonus slow amount from crafting reduced from 20% to 10%

Execute Shot

 * Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 7 seconds
 * Tier 2 maximum radius bonus from crafting reduced from 3 meters to 2 meters
 * Tier 2 maximum damage bonus from crafting reduced from 200 damage to 100 damage

SIN Scramble Shot

 * Tier 2 maximum base cooldown rate reduced from 35 seconds to 25 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 7 seconds
 * Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds

BioNeedler

 * Reduced camera shake when firing BioNeedler
 * Adjusted the visual effects of the Bioneedler
 * Shortened the projectile tail
 * Reduced the impact effect
 * Reduced the size/intensity of the altfire's muzzle flash
 * Tier 1 rate of fire bonus reduced from 15% to 5%
 * Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
 * Tier 1 reload speed bonus increased from 15% to 25%
 * Tier 2 maximum reload speed bonus from crafting increased from 25% to 30%

Healing Wave

 * Tier 1 base cooldown increased from 30 seconds to 35 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 8 seconds
 * Tier 1 bonus strength reduced from 200 to 50
 * Tier 2 maximum bonus strength from crafting reduced from 300 to 75
 * Tier 1 bonus knockback strength reduced from 10% to 5%
 * Tier 2 maximum bonus knockback strength reduced from 10% to 7%

Healing Ball

 * Tier 1 base cooldown increased from 30 seconds to 35 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 8 seconds
 * Tier 1 base healing strength reduced from 650 to 500
 * Tier 2 base healing strength reduced from 750 to 550
 * Tier 1 bonus strength reduced from 150 to 50
 * Can no longer detonate Healing Ball by shooting
 * Increased size of radius to match its effect

Triage

 * Tier 1 duration reduced from 4 seconds to 2.5 seconds
 * Tier 1 bonus duration reduced from 2 seconds to 1 second
 * Tier 2 base duration reduced from 4 seconds to 3.5 seconds
 * Tier 2 maximum bonus duration from crafting reduced from 6 seconds to 1.5 seconds

Poison Trail

 * Tier 1 bonus duration reduced from 3 seconds to 1 second
 * Tier 2 base duration increased from 4 seconds to 5 seconds
 * Tier 2 maximum bonus duration from 6 seconds to 2 seconds

Kinetic Shot

 * Tier 2 maximum bonus damage from crafting reduced from 50 to 20
 * Tier 2 maximum velocity bonus from crafting reduced from 50 m/s to 40 m/s
 * Tier 2 base cooldown increased from 25 seconds to 30 seconds

Creeping Death

 * No longer damages targets out of radius
 * Tier 2 maximum damage bonus from crafting reduced from 25 per tick to 15 per tick
 * Tier 2 maximum duration bonus from crafting reduced from 4 seconds to 2 seconds
 * Tier 2 base cooldown increased from 30 seconds to 35 seconds

Healing Leash

 * Tier 2 maximum cooldown reduction from crafting reduced from 10 seconds to 5 seconds
 * Tier 2 maximum duration bonus reduced from 10 seconds to 5 seconds
 * Added heal over time to both targets

Healing Shot

 * Tier 2 base healing strength reduced from 40 to 35
 * Tier 2 maximum strength bonus from crafting reduced from 30 to 8
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds

Tesla Rifle

 * Tier 1 rate of fire bonus reduced from 15% to 5%
 * Tier 2 maximum rate of fire bonus from crafting reduced from 30% to 10%
 * Tier 1 reload speed bonus increased from 15% to 25%
 * Tier 2 maximum reload speed bonus increased from 25% to 30%
 * Increased range of alt fire

Quick Deploy Shield

 * Base cooldown reduced from 35 seconds to 30 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
 * Tier 1 base duration increased from 6 seconds to 8 seconds
 * Tier 2 base duration increased from 8 seconds to 10 seconds

Multi-Turret

 * Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
 * Tier 1 base health reduced from 450 to 350
 * Tier 1 bonus health reduced to 50
 * Tier 2 base health reduced from 550 to 400
 * Tier 2 maximum bonus health from crafting reduced to 75

Short-Circuit Mine

 * Tier 1 base cooldown reduced from 35 seconds to 25 seconds
 * Tier 2 base cooldown reduced from 30 seconds to 20 seconds
 * Tier 1 cooldown reduction reduced from 10 seconds to 5 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 7 seconds
 * Tier 1 base snare duration increased from 2 seconds to 3 seconds
 * Tier 1 bonus snare duration decreased from 2 seconds to 1 second
 * Tier 2 base snare duration increased from 3 seconds to 4 seconds

Jump Pad

 * Tier 2 maximum bonus strength from crafting reduced from 15 to 10
 * Tier 2 base cooldown reduced from 35 seconds to 30 seconds
 * Tier 2 maximum cooldown reduction reduced from 15 seconds to 10 seconds

EMP Grenade

 * Tier 2 base cooldown reduced from 35 seconds to 30 seconds
 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
 * Tier 2 base radius increased from 3.5 meters to 4 meters
 * Tier 2 maximum bonus radius from crafting reduced from 1.5 meters to 1 meter
 * Now spawns as an EMP field and is activated similar to healing ball/satchel charge

Boomerang Shot

 * Tier 2 maximum cooldown reduction from crafting reduced from 15 seconds to 10 seconds
 * Tier 2 maximum bonus velocity from crafting reduced from 15 m/s to 10 m/s
 * Tier 2 maximum bonus damage from crafting reduced from 30 to 15

UI

 * Radar has new options
 * Square Radar - disables rotating radar
 * Show all 4 compass marks - only available if north marker is enabled
 * Terrain gamma
 * Terrain saturation
 * Terrain alpha
 * Added new optional UI (enable via interface options) - resource monitor - displays current resource totals
 * Added sound effects for mousing over selectable parts in Garage
 * Removed the number of sonic detonators used on the mission "A Tough Nut to Crack" on the ability bar - they are infinite for the duration of the mission

Open World

 * Fixed an issue where dialogue would play at incorrect times
 * Fixed an issue where flares would last longer than intended
 * Fixed some server performance issues
 * Fixed issues with various props in the world
 * Fixed an issue causing endless Aranhas spawns at the MPU encounter
 * Fixed collision on various items in PvP and in the open world
 * Fixed some more holes in the world
 * Fixed an issue where players would stand upright after being incapacitated by a Melding Tornado blast
 * Fixed an issue where building the basic MPU would not give it to a player, causing the related mission to not progress
 * Fixed an issue where melding tornado shards would not orbit the tornado
 * Localized audio for Oilspill exists for Crashed Thumper event
 * Character movement should be a little smoother during server lag
 * Fixed an issue where Oilspill would inform you about updrafts more than once
 * Fixed an issue where Chosen were not threatening to take players' jawbones
 * Temporarily removed Giant Melding Spawnlings until they are in a more complete state
 * Fixed an issue where players could deploy thumpers on items that are not ground
 * Fixed an issue where Toxic Aranhas' poison cloud would damage players after fading from view
 * Fixed an issue where Crystite Hybrid Resource blending would lock up a player's Manufacturing Terminal
 * Fixed an issue where players could not see duel notifications from the same player after a single defeat
 * Fixed an issue where players attempting to manufacture Improved Personal Thumper would receive an error
 * Increased Assist XP on creature kills from 60% to 100%
 * Reduced XP reward for small creature kills
 * Increased XP reward for large creature kills
 * Fixed issues with Tanken and their weapons
 * Fixed some civilian NPC movement and seating paths
 * Fixed an issue where Accord guards would move slower than intended
 * Fixed some dialogue typos
 * Fixed an issue where other POI icons on the world map would disappear after uplinking with Broken Shores/Arclight Fragment Base
 * Fixed spawn point placement in Trans Hub Medical Bay
 * Fixed an issue where vendors would return an error when accessed
 * Fixed an issue where players would not get the proper XP reward for uplinking with the Stonewall SIN network
 * Adjusted the mission "Down the Squid Hole" - players are able to go directly to Shanafelt without having to explore the first bunker

PvP

 * Fixed some hit registration issues
 * Fixed an issue allowing players to sneak into Tier 1 matches with Tier 2 frames
 * Adjusted matchmaker, there should be less cases where teams are grossly mismatched
 * Fixed an issue where players participating in squad challenges would not be matched against randomly queued players
 * Fixed an issue where battleframe stations at point A in OCT would heal attackers before attackers control that point
 * Fixed an issue where players could cap point A in OCT at rates faster than intended
 * Fixed an issue where the wrong interaction types are used on friendlies and enemies
 * Adjusted the volume of some audio in replays to match other levels
 * Fixed an issue where player movement would not cancel execution
 * Fixed an issue where two grouped players would queue for PvP but not get a match
 * Calldowns have been disabled in PvP
 * Fixed an issue where players were not awarded victory/loss XP in PvP
 * Fixed an issue where players were able to deploy turrets in enemy spawns on The Rig
 * Fixed an issue where players were unable to re-queue for the same pvp match they logged out of
 * Changed flycam behavior in replay so that mouse wheel can be used for zooming

UI

 * Fixed a name display issue for items in New You
 * Fixed an issue where the UI would not display the proper value of an XP boost
 * Adjusted PvP scoreboard to display score instead of XP
 * Added messaging to inform the user what tier they are queued for
 * Adjusted the constraints element in full view so players can notice if they are exceeding constraints
 * Fixed an issue where the tech tree XP bar would display the incorrect battleframe's XP at times
 * Fixed an issue where the Manufacturing Station UI does not update when selecting an item to build
 * Deployables should be easier to interact with
 * Fixed an issue where the cooldown timer would not display for the Tiki Torch after switching to another calldown
 * Fixed an issue where crafting an item you are certified for would give a SIN error
 * The sorting of calldowns on the Nav Wheel has been improved
 * Friends list is now sorted by online/offline and then alphabetically
 * Dot reticle should be more correctly centered
 * Fixed an issue where Garage UI would not scale properly in windowed mode
 * Fixed the crystite display notation after MSRP on tech tree
 * Fixed the language in some load screens
 * Fixed an issue where Biotech weapon upgrade icon would display the incorrect icon
 * Fixed the display name for Tier 2 Recluse's Creeping Death
 * Fixed an issue where the XP display would cap out at a certain value

Battleframe/Character

 * Fixed an issue where the female dreadnaught body color was not applying
 * Fixed an issue where characters would show up untextured in the New You
 * Fixed an issue where engineer armplates would not fully display in first person
 * Fixed an issue where players were unable to swap weapons while sprinting
 * Fixed an issue where the dreadnaught slow effect is not removed
 * Fixed an issue where newer characters would always see the fly-in every time they log in
 * Fixed an issue where Tier 2 nova cannon was using the incorrect ammo
 * Fixed an issue where players could spend more XP than they had
 * Fixed an issue where EMP Grenade would not work consistently
 * Fixed an issue where some players were unable to purchase Tier 1 Biotech or Engineer battleframes
 * Fixed an issue where Boomerang Shot visuals would not appear after activating the ability
 * Fixed an issue where consuming a Wiki Wacker while already under the influence would cancel the audio effect
 * Fixed an issue where players were able to equip Tier 1 items on Tier 2 battleframes
 * Fixed an issue where Tier 2 Triage abilities would have an excessively long cooldown
 * Fixed an issue where flares would last for longer than intended
 * Fixed an issue where modules' visuals would not properly display in the Garage
 * Movement is now disabled when players are engaged in the Garage
 * Fixed an issue where Kisuton Thunderdome ability's duration and displayed duration were mismatched
 * Fixed an issue where equipping Triage would grant revive bonuses even while not active
 * Removed the ammo counter on the Engineer's Assault Rifle
 * Fixed an issue where Engineer turrets would continue to fire at erupted Aranhas pods
 * Fixed an issue where only Assaults would display their primary weapons at character creation
 * Added an in-scope sensitivity slider to gameplay options
 * Added basic assist XP for healing abilities for Biotech
 * Creeping Death no longer damages targets out of its radius
 * Fixed an issue where the Engineer arm plate would not animate in first person

Red Bean Cafe

 * Fixed an issue where Leutenants would not receive the proper amount of Red Beans
 * Fixed an issue where the Tiki Torch would despawn immediately after placement
 * Hourly XP boosts should now stack with Founders' permanent XP boost
 * Increased pet movement speeds so they have an easier time to keep up with the player
 * Increased pet despawn distance
 * Tiki torches can now be deployed closer to each other

Patch will be live soon.