ON LOOT COLLECTED

Whenever the player collects an item from the ground.
 * Trigger


 * Values passed to bound function

{	"itemTypeId" : 10, "quantity" : 12, "lootedTo" : "MilkButler", "lootedToId" : , "boosted" : 4, "event" : "on_loot_collected", "lootedBy" : "MilkButler" }