Patch Notes v0-5-1414

Content

 * Added German voice over for all key NPCs
 * Added a German male player character voice
 * Added a German female player character voice

Gameplay Changes

 * Burst Rifle ironsight mode now correctly fires in bursts and not full-auto.
 * Tier 1 Accord Healing Ball has been changed such that it can be detonated by pressing the ability button again.
 * Tier 1 Accord Healing Ball now has increased projectile speed.
 * Tier 2 Accord Cannonball should now fly true no longer being affected by gravity and having a longer duration and faster velocity.
 * Tier 2 Accord Heavy Armor’s initial shield duration has been increased from 1 second to 2 seconds.
 * Increased the headshot multiplier for Recons’ headshots so they correctly deal over 1000 damage in tier 1.
 * Adjusted tier 2 weapon damage to no longer start slightly below tier 1 weapon damage.
 * Squad challenge matches now all begin at 2:00PM (game time) to provide consistent lighting for competitive play.
 * Spectator flycam bounds have been enlarged.
 * Improved battleframe garage equipment tool tip comparisons.
 * Combat log now shows the skull icon instead of text for deaths induced by various creature attacks.
 * Bug reports now include info on player character to help with tracking down issues more easily.

Battleframes, Tiers & Crafting

 * Fixed multicannons being equipped by non-assaults. Battleframes using the multicannon illegally will need to be rebuilt in the battleframe garage.
 * Fixed an issue where players' animation would get stuck after using Crater and landing on slopes or edges.
 * Solved the mystery of the disappearing Burst Rifle and Astrek Jumpjets after manufacturing them (Tier 2).
 * Fixed a bug that would allow players to equip the same ability multiple times.
 * Fixed an issue that was preventing Cryo Shot from snaring enemies.
 * Fixed a bug with certain references to “headshots” when violence settings are disabled.

Open World

 * Fixed an issue during the mission 'The Handoff' where if a user completed the mission after having experienced a crash, the mission would remain in their mission log.
 * Fixed a bug where ambient creatures would enter into combat with one another and never despawn. This led to server over-population of creatures and poor server performance.
 * Kaylee does in fact exist.
 * Fixed an issue where bandits had forgotten how to reload efficiently. Expect more opposition.
 * Fixed a game server issue that was slowing down response time by some NPCs.
 * Fixed an exploit with the MPU mission that would allow players to trigger the spawn of far more creatures than designed.
 * Fixed an issue with thumper crash parts flying into the walls near Trans-Hub.
 * Temporarily removed the Chosen Overseer from New Eden while his extreme rate of fire weapon is in the shop.

PvP

 * Fixed an issue where the assist and death statistics in replay mode were switched.
 * Fixed an issue where the scoreboard would not carry data over to the second round in Orbital Comm Tower.
 * Fixed an issue where TAB and Scoreboard were not reporting all kills.
 * Fixed an issue where PvP kill stats were not being increased if the deceased was damaged by a turret that had died before the player died.
 * Fixed a race condition when transferring from New Eden to PvP matches that resulted in players being logged out of the game.
 * Fixed a serverside crash that was most often appearing mid-way through certain PvP matches.
 * Fixed multiple bugs preventing different players from queuing for PvP.
 * Fixed a certain synchronization error between client and server that would lead to incorrect hit detection with certain weapons – maybe you really did get that headshot!
 * Fixed a crash that would sometimes happen upon logging out of a spectator match.
 * Potentially fixed an issue with spectator camera not being deactivated properly between rounds in Orbital Comm Tower resulting in reduced framerate performance.
 * Fixed an issue that would display an incorrect loading screen texture on the first time loading into Orbital Comm Tower.

UI

 * Fixed an issue where the chat interface would get stuck while loading in or out of PvP matches.
 * Fixed an issue where the scan hammer report would report the incorrect resource rarity.
 * Fixed battleframe garage equipment tool tip stats not comparing correctly.
 * Fixed several German language assets.
 * Removed a reference to a New unreleased feature in the Battleframe Garage that You were not meant to see yet.

Performance and Graphics

 * Significantly reduced memory usage.
 * Fixed an issue where characters would be covered by black textures when selecting an empty battleframe garage slot.
 * Fixed various prop and collision issues.
 * Fixed a bug where certain execute animations were still being played when violence settings were disabled.