Item Attribute

This page was last updated during patch v0.7.1694p1''. The current patch is .''

Description
s are the attributes items (equipment/calldowns) can possess and which define them. Most of those effect the player character if the according item is used/equipped.

Known Attributes (In-game naming)

 * Has Known Attribute::Health
 * Has Known Attribute::Health Regen
 * Has Known Attribute::Health Treshold
 * Has Known Attribute::Wall Health
 * Has Known Attribute::Run Speed
 * Has Known Attribute::Jump Height
 * Has Known Attribute::Energy
 * Has Known Attribute::Jet Energy Recharge
 * Has Known Attribute::Airsprint
 * Has Known Attribute::Damage
 * Has Known Attribute::Splash Damage
 * Has Known Attribute::Damage per Round
 * Has Known Attribute::Pulse Damage = DoT
 * Has Known Attribute::Damage Multiplier = absorb bomb %
 * Has Known Attribute::Damage Reduction = shield wall %
 * Has Known Attribute::Damage Absorbtion = personal shield
 * Has Known Attribute::Damage Bonus = turret mode % dread field % = +% damage dealt by player
 * Has Known Attribute::Bonus Damage = expl rounds = + fixed dmg per round by player
 * Has Known Attribute::Damage Boost = imminent threat % gravity field grenade % sin scrambler % sin beacon % = +% damage taken by enemy
 * Has Known Attribute::Accuracy Bonus
 * Has Known Attribute::Healing = healing done instant or per tick
 * Has Known Attribute::Debuff Amount = emergency response %
 * Has Known Attribute::Buff Duration = powerfield
 * Has Known Attribute::Debuff Duration
 * Has Known Attribute::Duration
 * Has Known Attribute::HoT Duration
 * Has Known Attribute::DoT Duration
 * Has Known Attribute::Lingering Effect Duration = (Cloud duration, firepatch duration, etc.)
 * Has Known Attribute::Recharge
 * Has Known Attribute::Clip Size
 * Has Known Attribute::Reload
 * Has Known Attribute::Max Ammo
 * Has Known Attribute::Weapon Splash Radius
 * Has Known Attribute::Weapon Spread
 * Has Known Attribute::Strength = overcharge (damage dealt), powerfield(RoF)
 * Has Known Attribute::Lifesteal
 * Has Known Attribute::Shield Strength
 * Has Known Attribute::Knockback
 * Has Known Attribute::Effect Radius sometimes AOE
 * Has Known Attribute::Charge Speed
 * Has Known Attribute::Deployable Health
 * Has Known Attribute::Deployable Duration
 * Has Known Attribute::Deployable Health Treshhold
 * Has Known Attribute::Charge-up Duration
 * Has Known Attribute::Rate of Fire
 * Has Known Attribute::Rate of Fire Bonus
 * Has Known Attribute::Max Allowed
 * Has Known Attribute::Max Targets
 * Has Known Attribute::Movement Reduction
 * Has Known Attribute::Snare Duration
 * Has Known Attribute::Item Heal
 * Has Known Attribute::Shield Recharge
 * Has Known Attribute::Speed Bonus = charge! (fixed m/s)
 * Has Known Attribute::Speed Boost = teleport beacon %
 * Has Known Attribute::Energy Drain
 * Has Known Attribute::Energy Injection
 * Has Known Attribute::Impact Delay
 * Has Known Attribute::Weapon Chargeup = overcharge %
 * Has Known Attribute::Revive Bonus
 * Has Known Attribute::Range