Patch Notes v0-6-1641

Game Updates

 * Stage I equipment component vendors decided they would rather have your Crystite instead of AMPs. Components now cost 500 Crystite.
 * Turrets should don their owners' current warpaint once again.

Bugfixes

 * Fixed a bug where players would be kicked from PvP matches before loading in.

Open World

 * Fixed an issue with Tourtured Souls' animations.
 * Removed some more "exploit" thump areas from the world.
 * Fixed an issue where ARES mission interactables would spawn underground in some areas.
 * The denizens of ShantyTown have nailed their buildings to the ground.
 * Accord Air Traffic Control held some training courses, expect some improvements to Accord Dropships!
 * Fixed an issue causing audio to degrade after playing for a certain amount of time.
 * SIN imprints should now only play the audio of the latest imprint received.
 * Fixed an issue causing one of the Human Female faces to display incorrectly.

Combat

 * Fixed an issue where Accord HMG II does not properly fire after spinning up.
 * Fixed an issue where Sticky Grenade detonation audio plays without detonation.
 * Fixed a bug where Mortar Arcfold would trigger the Rhino's passive when the ability was not fully charged.
 * Fixed a bug that was preventing placement of Charged Pulse Generators near Sentinel Pods.
 * Fixed a bug where the Heavy Machine Gun's accuracy spread was growing in each stage instead of shrinking.

UI

 * Fixed an issue where players would get an error when selecting a different quality resource on a progression unlock.
 * When browsing a vendor, items will only be purchased when the "Buy" button is clicked.
 * Fixed an issue where using the mouse wheel would "break" the crafting UI.
 * Fixed the most common causes of Win HTTP errors when using the Garage or Manufacturing terminals.