Player GetEliteLevelsInfo Init

Returns a table with information like XP needed for an elite rank, the reroll cost for upgrades, the reset cost for elite rank upgrades, and how often rare upgrades occur

initInfo = Player.GetEliteLevelsInfo_Init
 * Usage


 * Return Values

local initInfo = Player.GetEliteLevelsInfo_Init log(tostring(initInfo)) -- {	"award_frame_min_level" : 10, 	"reroll_cost" : 5, 	"xp_per_level" : 3350000, 	"levels_per_rare" : 10, 	"revert_cost" : 100 }
 * Examples: