Player GetGliderStatus

status = Player.GetGliderStatus
 * Usage


 * Return Values

{"camera_yaw" = 99.9161377, "current_absspeed" = 0, "stall_airspeed" = 8, "glider_state" = "Standing", "current_airspeed" = 0, "visual_roll" = 0, "map_altitude" = 19.77642822, "travel_yaw" = 99.9161377, "travel_pitch" = 0.73489398, "camera_pitch" = 0.73489398}
 * Examples: