Player GetCharacterInfo

Returns information about custom characteristics of the player model (EX: hair color)

Player.GetCharacterInfo
 * Usage


 * Returns object:

function is_male local character_info = Player.GetCharacterInfo; if character_info["gender"] == "male" then return true; else return false; end end --[[ {"eyes" =, "headAccA" = , "headMain" = , "gender" = "male", "visuals" = {"decal_gradient_ids" = {},"ornament_group_ids" = {},   "warpaint_colors" = {1 = {"zones" = {        "HAIR_COLOR" = {"light" = "CDB26A","dark" = "181000"},        "FACIAL_HAIR_COLOR" = {"light" = "CDB26A","dark" = "181000"},        "EYE_COLOR" = {"light" = "FFFFFF","dark" = "080808"},        "SKIN_COLOR" = {"light" = "EEBEBD","dark" = "000000"},        "LIP_COLOR" = {"light" = "73A1EE","dark" = "293C62"}}}}, "decals" = {}, "warpaint_patterns" = {} } }
 * Examples:

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