ON NAVWHEEL TOGGLE

When the player opens/closes the navwheel. (Default `) (Does not pass the shortcut argument) Also triggers when the player uses a shortcut to open/close a sub-menu of the navwheel, such as social or calldowns.
 * Trigger


 * Values passed to bound function

{"event" = "on_navwheel_toggle", "shortcut" = "Social","show" = true} {"event" = "on_navwheel_toggle", "shortcut" = "WorldMap","toggle" = true}
 * Example