Patch Notes v0-7-1716

General

 * Celebrate our second annual Night of the Melding with us! Halloween cosmetics are available for purchase at Luau Larry's and the New You for a limited time. Don't miss out!

Accord Assault

 * Power allocation should now affect Overcharge.

Arsenal

 * Fixed an issue where optional components were not affecting Arsenal plating.

Bastion

 * Fixed an issue where Fortify's audio would continue to play after the ability expires.
 * Fixed a bug where Sentinel Pod was not targeting deployables properly.

Open World Bugfixes

 * Fixed an issue where the LGV was causing the player's game client to crash in Copacabana.
 * Fixed several collision issues.
 * Fixed an issue where Copa NPC names would appear through geometry while inside a nearby ARES playspace.

Instances

 * Attention ARES Operators, SIN has picked up enemy activity in two new locations outside of New Eden. The Accord is looking for squads of brave ARES Operators to investigate Cliff's Edge and Tanken Cave.
 * The two new short ARES missions are instanced and are meant for squads of two to five ARES Operators.

Items

 * Tech Skull and Top Run and Gun helmets should now be affected by current warpaint (for reals this time).
 * Updated daily login rewards. The item crate is now given for the fourth consecutive day and 1,000 resources are rewarded for the 5th consecutive login day and beyond.
 * The Daily Rewards Crate will now contain one Red Bean along with its other items (this is pertaining to the daily missions).

Items Bugfixes

 * Fixed some hitches related to purchasing items from vendors.
 * Fixed an issue where all visual kit unlock decals were showing up as the Stellar Ponies decal.
 * Fixed an issue where hair was clipping through various head gear.

User Interface Bugfixes

 * Fixed an issue where players could not set 'None' for Secondary Weapons and Abilities in the Garage.
 * Known Issue: Setting all four abilities to 'None' will cause you to move extremely slow.
 * Fixed an issue where 365 day VIP time would not display properly.
 * Fixed an issue where the 'List Item' button on the Marketplace would disappear after receiving an error message.
 * Fixed an issue where non-resource items sold at very low prices would show up as resources on the Marketplace.
 * Fixed an issue where blending or refining jobs would display an estimate of 20 seconds for completion.
 * Fixed an issue where the "constructing" sound would play when attempting to manufacture something even though the slots were full.
 * Fixed an issue where after crafting an item, the Molecular Printer thinks the player has 0 resources.
 * Tooltips should no longer display during cinematics.
 * Tooltips for controlling vehicles should only play when driving vehicles.
 * Fixed an issue where the name of a main POI would overlap with its icon.
 * Fixed an issue where after connecting to a SIN tower, resource view on the map would still not display information for the previously unknown area.
 * Fixed an issue where the Samurai Helm's name is cut off in the New You.