Player GetMissionInfo

{name, description, status, objectives[]={name, description, active, completed, waypoint={name, x,y,z}}} = Player.GetMissionInfo(missionId)
 * Usage


 * Return Values

local missionIds = Player.GetMissionIds; for _, m in pairs(missionIds) do   Player.GetMissionInfo(m); end -- { "description" = "Salvage a Crashed Thumper", "progress" = 0, "name" = "DAILY: Waste Not, Want Not", "obj_text" = "Crashed Thumpers repaired 0/1", "status" = "engaged", "web_icon" = "https://ingame-v01-ue1.firefallthegame.com/assets/achievements/256/accord.png", "isAchievement" = false, "objectives" = {   1 = {"completed" = false,        "name" = "Defend 1 Broken Thumpers",        "objective_index" = 0,        "active" = true,        "description" = "Crashed Thumpers repaired 0/1"    } } } --
 * Examples:

returns nil if id not in Player.GetMissionIDs
 * Notice