Operation Miru

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Description
Operation Miru is the first Operation released in Firefall. It takes place at the Miru Mining Facility in Devil's Tusk. The objective of the operation is to take back the mining facility from The Chosen and prevent them from unleashing a Titan similar to Kanaloa the Destroyer. It is designed for five player squads, and does not scale down in difficulty with fewer players. Both normal and hardcore versions are available, with the hardcore version offering higher quality and more varied loot, at the cost of increased enemy difficulty and a 100% chance of a boss spawn. Two distinct paths are available, one populated by Chosen and one populated by (Scorchers, each offering different loot, objectives, and bosses.

Objectives
The players start off departing from an armored dropship. Aero notes that the Chosen mining operation has caused the local scorcher population to become aggressive and attack the Chosen, giving the players the opportunity to choose which side to assist. Players can focus on either killing Chosen, which leads to the scorcher path, or killing scorchers, which leads to the Chosen path.

Chosen Turret
After killing a certain number of scorchers, an armored dropship descends to drop off reinforcements, only to be taken out by an anti-aircraft turret. The players must then destroy the turret in order to proceed into the mining facility.

Keycards
Once inside the facility, the players encounter four locked doors and are ambushed by a large group of Chosen. The players must find the four elite Chosen in the area carrying keycards in order to open the locked doors.

Melding Repulsors
Once past the doors, the players' path is blocked by the Melding. In order to proceed, the players must defend two sets of repulsor power terminals in order to power up the old melding repulsors left at the facility. After pushing the Melding back twice, the players must defend a final repulsor from being destroyed as it charges up.

Laser Drill and Rashnu
Upon passing the Melding, the players encounter the Chosen attempting to drill into the titan's chamber with a large laser drill. The players must use keycards in the area to deactivate five shield generators protecting the drill, then use the two smaller laser drills in the area to damage the larger one. After attacking the drill, Rashnu enters the area. The players must repeat the shield deactivation steps several more times in order to destroy the laser drill and complete the operation.

Garm
After killing a certain number of Chosen, a large earthquake triggers and causes Garm to appear. The players must kill Garm before proceeding into the mining facility.

Damaged Laser Drill
After killing Garm, another earthquake clears the lava out of an old mineshaft, giving the players a subterranean entrance into the facility. Upon entering, the players encounter an old laser drill that has had its resonance accelerators ripped out by scorchers. The players must retrieve the accelerators in order to repair the drill and open a path before lava floods the room.

Scorcher Nests
After passing through the hole made by the laser drill, the players encounter a large group of scorchers with no apparent exit. The players must use leftover mining explosives to destroy the twelve scorcher nests in the area. Doing so causes several Ash Dragons to spawn which must be killed before blowing a hole in a wall to continue. Note: During hard core runs, it is advised not to shoot while blowing up nests. If you shoot it will make flame scorchers appear.

Laser Drill and Pterothan
Upon passing the destroyed wall, the players encounter the Chosen attempting to drill into the titan's chamber with a large laser drill. The players must use keycards in the area to deactivate five shield generators protecting the drill, then use the two smaller laser drills in the area to damage the larger one. After attacking the drill, Pterothan enters the area. The players must repeat the shield deactivation steps several more times in order to destroy the laser drill and complete the operation. Note: During hard core runs, it is advised, not to shoot the laser drill the first time the shield is taken down. This is to reduce the number of enemies that spawn during the boss.

Normal

 * Hurricane (40 Rare, Both Paths)

Hardcore

 * Adjudication (40 Epic, Chosen Path)
 * Damaged Demolition Core (40 Epic, Chosen Path)
 * Hurricane (40 Rare, Both Paths)
 * Hurricane (40 Epic, Chosen Path)
 * Iron Cross (40 Epic, Scorcher Path)
 * Judgement (40 Epic, Both Paths)
 * Scorcher Nest Core (40 Epic, Scorcher Path)
 * The Queen's Heart (40 Epic, Scorcher Path)