Game GetSinCardFields

fields = Game.GetSinCardFields(obj_id)
 * Usage

{	"headcount_present" : 0, "description" : "Time until collapse", "fade_distance" : "100", "headcount_required" : 0, "has_headcount" : false, "card_type" : "defend", "show_through_geometry_distance" : "75", "use_name_as_title" : false, "always_open" : true, "timer" : { "countdown" : true, "remaining_secs" : 733.631042 }, 	"localization_param" : 0, "title" : "Melding Repulsor", "waypoint_distance" : 1000 }