System GetKeyBindings

System.GetKeyBindings(category, getDefaults) = {[action]={i}={keycode, alt}}
 * Usage


 * Category
 * Movement
 * Combat
 * Social
 * Interface
 * Vehicle

--get current Interface key bindings System.GetKeyBindings("Interface", false) -- get Interface:InventoryMenu key bindings System.GetKeyBindings("Interface", false)["InventoryMenu"][1].keycode
 * Examples:


 * See Also
 * gui/components/MainUI/Panels/Options/Tabs/Keybindings.lua
 * System.ApplyKeyBindings
 * System.BindKey
 * System.BindDefaultKey