Weapon Module

This page was last updated during patch v1.3.1858''. The current patch is .''

Description
Weapon modules are items that you can add to slots in weapons to enhance their stats, similar to 'gems' in other games. There are three colors of modules: Red, Yellow, and Blue. Each colored module can only fit into the appropriately colored slot. The number and color of slots are determined by the quality of the item. Common (white) weapons can have a red slot, Uncommon (green) weapons can have a red and a yellow slot, and Rare (blue) weapons can have a red, a yellow, and a blue slot.

In addition, there are hybrid Purple, Green, and Orange modules, which can fit into either of the two colored slots that make up their color (i.e., purple modules can fit into a red or blue slot, etc) and will boost two stats.

The quality of the module determines the amount of the effect of the module. Listed below are the effects of (Common/Uncommon/Rare/Epic) modules.

An important property of Weapon Modules is their Power Rating which increases with level and rarity.

Hybrid modules can come with the modifiers Kana, Bane, Necro, Wasteland, or Devil's which indicate that one of the two stats they boost will be boosted more then a standard module.

Prototype Modules
See the following pages for details on the available prototype weapon modules.
 * Adjudication
 * Corrosive Rounds
 * High-Explosive Rounds
 * Incendiary Rounds
 * Judgement
 * Terror of the Huntsman
 * The Queen's Heart

Usage Notes
See stat application for modules.