Patch Notes v0-7-1688

Open World

 * Increased Chosen attack frequency on POIs and Towers.
 * Players should no longer get stuck on the Echoes from Sertao mission.
 * Fixed a crash that was caused occasionally when using /promote command
 * Turret mode should no longer cause faster HMG durability decay.
 * Fixed an issue where dropships were dying in the Melding and never returning.

Accord Assault

 * Regulation (PvP) Afterburner Speed burst reduced from 30 to 25.

Firecat

 * Inferno Dash (PvP & PvE) speed burst reduced from 25 to 21.
 * Inferno Dash AoE reduced from 3 to 2.

Accord Biotech

 * Healing Wave no longer damages players in PvP.

Recluse

 * Maxmimum ammo reduced from 200 to 100 for Bio Crossbow.

Rhino

 * Laser HMG regulation (PvP) and stock clip increased to 300 bullets.

Electron

 * Stock Shock Rifle damage decreased from 225 to 200.
 * Regulation (PvP) Shock Rifle damage decreased to 300.
 * Regulation (PvP) Shock Rifle ammo clip reduced from 12 to 10 ammo per clip.

Crafting

 * Resilient Plating I - IV requires the correct resource now.
 * Personal Health Sensor IV has been corrected to take a stat that has a higher resilience.
 * Personal Health Sensor IV requires the correct resource now.
 * Personal Health Sensor IV now takes regenics for its resilience stat.
 * Flame Applicator IV requires the correct resource now.
 * This component now takes Xenografts over Biopolymer for Thermal Resistance.
 * Stasis Field Unit IV requires the correct resources now.
 * This nanoprint now takes Biopolymers over Xenografts for Toughness.
 * Firecat's Immolate IV components improve ability stats now.
 * The AoE stat will now modify correctly depending on the quality of stat on the input.
 * Firecat's Inferno Dash AoE now scales with crafting.
 * The AoE stat on inferno dash will now scale depending on the quality of resource
 * Health Propagator IV requires the correct resource now.
 * The nanoprint now requires Aluminum for Malleability.
 * Overseer components improve the ability stats now.
 * Fixed Shield Energizer to accept Mass as its stat over Power, this will now affect the output depending on the resource quality input.
 * Repairing Nanites components improve ability stats now.
 * Changed the constraint type of the component Personal Health Sensor from Power to Mass.
 * Heavy Turret components improve ability stats now.
 * Changed the component constraint type from Power to Mass.
 * Charged Pulse Generator components improve ability stats now.
 * Charging System component changed to Energy Generator for recharge stat.
 * Supply Station components improve ability stats now.
 * Instant healing System (healing) constraint type is now set to Mass over Power.
 * Players are now effectively able to reduce the cooldown on Burn Jets.
 * Changed Fuel Charger to Energy Generator which is a recharge based on Power.
 * Players are now effectively able to reduce the cooldown on Afterburner.
 * Changed Fuel Charger to Energy Generator which is a recharge based on Power.
 * Players are now effectively able to reduce the cooldown on Emergency Response.
 * Changed Fuel Charger to Energy Genrator which is a recharge based on Power.
 * Multi Turrets III and IV will now deploy at 100% HP. It is by design that Multi-Turret will only deploy 3 turrets before the initial cooldown. A battleframe can store only 3 turrets a time, but you are able to increase your total number of deployed turrets through crafting.