Patch Notes for 2012-05-17

Bug Fixes

 * Fixed more issues of reticles disappearing.
 * Aranha nests and Coralite nodes should no longer appear in the tunnel between Trans Hub and Copacabana.
 * Thumpers have had their phase-shifting abilities nerfed and are no longer able to hide inside certain rocks.
 * Fixed issues with the client minimizing after changing video resolutions.
 * Fixed various floating rocks and vines throughout the world.
 * Modified NPC pathing to prevent issues of the NPCs getting stuck in locations.
 * Closed more holes that allowed you inside the Trans Hub hangar.
 * Fixed an issue where the hacking team would receive XP rewards for the counter hack.
 * Fixed ways that players were able to get more manufacturing slots than they were supposed to have.
 * Fixed inventory freezes when removing gear.
 * Fixed issues with the Engineer wrench count not updating on the UI.
 * Fix for that weird black rectangle that always appears over the Accord splash screen at login that nobody talks about but everyone sees.
 * Fixes for respawning with weird ammo counts.
 * Fixed multiple client crash issues.
 * Fixed particle lights not being cleaned up at low lighting quality settings which caused performance degradation over time.

Game Changes

 * PvP matches will now reward loot that matches the level of the battleframe that you're wearing when the match ends.
 * Only winning teams receive loot.
 * Players must do at least 20% of the damage on a target in order to receive an assist XP reward.
 * Accuracy, Defense, Rate of Fire, and Crit modules have all had their bonuses halved across the quality levels.
 * Medic's Heal Grenade alt-fire will now only heal the medic if a friendly is within the splash radius.
 * Medic's Heal Gun will now use the Medic's Rate of Fire instead of the target's Rate of Fire (thanks tdopz).
 * Recon's Sniper Rifle will now do 400 default damage on body shot. Head shot crit modifier was increased to compensate.
 * The Assault Rifle and Suppressor Rifle bullet speed has been increased by 66%.
 * Reduced the camera shake associated with being hit by the Assault plasma cannon. Also decreased the radius of when camera shake would be applied.
 * Changed the Carbonite Casing costs of modules.
 * This was patched live last week.
 * Geology scans will now appear on the world map for your entire squad.
 * Sped up inventory updates so that you don't load the entire inventory every time you pick up an item.

UI Changes

 * Chat now has global key bindings for chat scrolling that are in the keybindings, this allows for chat scrolling even when not in chat input mode.
 * pgup - scroll up 3 lines
 * pgdown - scroll down 3 lines
 * alt+pgup - scroll to top
 * alt+pgdown - scroll to bottom
 * Rebinding these keys to normal letter keys will prevent them from working in chat input mode.
 * If a new message comes in and you not in chat input mode, then the chat window will now auto scroll to the bottom.
 * Added an interface option for changing the font type between an handful of our font types
 * Increased font size from point 9 to point 10
 * Relabeled option 'Background Transparency' to 'Background Opacity' as it better describes its functional orientation. Ie100% is fully Opaque
 * Reversed the gradient on the hold-to-interact UI: increases the contrast of the bar's depletion.

Known Issue

 * Hovering over a resource in vendor window will show "Undefined" instead of the resource description.