Player GetAvailableInteractives

{[entityId, ...]} = Player.GetAvailableInteractives
 * Usage


 * Return Values

local interactives = Player.GetAvailableInteractives; -- {1 = ,2 = } -- for _, d in pairs(deployables) do   log(Game.GetTargetInfo(d)); log(Game.GetTargetStatus(d)); end -- --
 * Examples: