ON COMBAT EVENT

Seems to be fired whenever something dies (I have only tested this in PvE!)

Here are the parameters of the table passed in as a parameter to the event handler, along with what they seem to contain.


 * Method
 * ENGINEER_BEAM
 * GRENADE_LAUNCHER
 * ASSAULT_RIFLE
 * SNIPER_RIFLE
 * BIO_GUN
 * HEAVY_MG
 * PLASMA_CANNON

{ "SourceFaction" = 0, "SourceName" = "LAGBoyPunch", "Method" = "(none)", "TargetName" = "Aranha Worker", "Event" = "Downed", "TargetFaction" = 6, "event" = "on_combat_event", "TargetId" = , "SourceId" = }