Patch Notes v0-8-1745

Battleframes

 * Reduced the cooldown of melee from 3 seconds to 2 seconds.
 * Heal numbers will no longer appear over a target's head when they are at full health.

Dragonfly

 * The Rally tooltip has been updated to accurately reflect the ability's behavior.

Arsenal

 * Added a crafting component that can be used to modify Particle Beam's cooldown.

Accord Engineer

 * The amount of health the Charged Pulse Generator has can now be modified in crafting starting at Tech II.

Electron

 * Time between shots on the Shock Rail have been increased from 600 milliseconds to 1000 milliseconds.
 * Shock Rail damage per round has been increased from 200 to 400 (base).
 * The net effect of these changes will result in the Shock Rail having 400 base effective DPS, up from 333.
 * Increased the range of Shock Rail from 80 meters to 120 meters.
 * The Shock Rail's alternate fire projectile's damage has been adjusted to 80% of the primary fire.
 * The alternate fire projectile can no longer be shot for additional damage.
 * The alternate fire projectile speed has been increased from 15 meters per second to 45 meters per second.
 * Fail-Safe has been removed and is replaced by a new passive: Dynamic Relay.
 * Dealing damage causes the Electron to gain a bonus to shielding ability for 5 seconds (+10% to shields base).
 * Shielding an ally causes the Electron to gain a bonus to its rate of fire for 5 seconds (+10% rate of fire base).
 * Bulwark has been reworked and now erupts from the Electron, shelding itself and all allies within 6 meters.
 * Added an optional component for crafting Bulwark to give it the behavior of the previous iteration.
 * Increased the minimum cooldown of Boomerang Shot to 10 seconds.
 * Slightly increased the range of Boomerang Shot.
 * In addition to dealing damage to enemies it passes through, Boomerang Shot will also shield allies it passes through. Boomerang Shot's shield lasts 5 seconds and absorbs 500 damage (base).
 * Note: Bulwark and Boomerang Shot shields currently stack.
 * Electrical Storm is now a single-stage activation. Activating the HKM fires the storm out immediately, as opposed to having to activate the ability once to fire the projectile, and a second time to detonate the projectile, creating the Electrical Storm.

Accord Recon

 * The splash radius of the R36 when using Eruption Rounds (Nighthawk HKM) has been reduced from 4 meters to 1 meter (base).

Nighthawk

 * Eruption Rounds now has a craftable duration starting at 10 seconds.

Open World

 * Crystal Skull Pirates have been spotted in New Eden! These special enemies can only be found at special times. Killing Crystal Skull Pirates or completing their encounter has a chance of awarding you with their special Crystal Skull Helment New You Unlock.
 * /duel now supports chat's autocomplete feature.
 * The option to duel will now appear in player contextual menus.
 * Storm Kestrels are more vulnerable to vehicular damage.
 * Adjusted the Manufacturing Info Bot to give the proper information when inquiring about resource collection.
 * After taking a certain amount of damage, Chosen have a random chance of getting knocked down.

Campaign

 * When multiple people in a squad need to complete the first mission, everyone gets credit along with the squad leader.

Instances

 * Gliderpad calldowns have been disabled inside instances.

Items

 * Weapons should now display the proper paint shop customizations while in the Garage.

User Interface

 * Disabled the 'Perks' button for locked battleframes.
 * Helmets in the New You now display with the currently equipped Battleframe's warpaint.
 * The cost of respecing professions should now be more clearly displayed.
 * Added a comma separator for the Crystite count in the inventory panel.

General

 * Updated vehicle seat keybindings in the options menu.
 * Shotcut keybindings now still work while in mouse mode.

Bugfixes

 * Fixed an issue where players could not click 'Accept' when switching to Borderless Window in the Video options.

Battleframes & Combat

 * The flashlight for HMG variants should now be properly aligned.
 * Fixed an issue where the charge-up UI element would not display for weapons that require spin-up or charge-up (HMGs, Tesla).
 * Adjusted the description of Healing Ball to say that it deals damage to enemies (previously stated NPC's).
 * Fixed an issue where the Overclocking Station buff's refresh would reset a player's firing status.
 * Fixed an issue where when using the Chemical Chamber on the Thermal Cannon it would use the Storm Chamber visual effects for the explosion.
 * Activating SIN Scrambler should now properly only play one sound effect.
 * Overclocking Station's buff visual effects should now correctly display on players for the duration of the buff.
 * SIN Blade in first person view should now display properly.

Open World

 * Adjusted the Bandits' nameplates in the Road Ambush encounter to read 'Bandit' as opposed to 'Tanken.'
 * Adjusted the Road Ambush reward name 'Tanken Loot' to be 'Bandit Loot.'
 * Fixed an issue where Chosen were spawning under stairs in a bunker, affecting their ability to attack players.
 * Fixed an issue where melee creatures would move too much once they've arrived at their target.
 * The sound of the Melding getting pushed back in Northern Shores should play at its proper volume now.

Campaign

 * Fixed an issue where players' cameras were getting stuck after the fly-in of Campaign missions 1 and 5.
 * Modified the terrain near Oilspill's dropship in the first mission so players can no longer get stuck.

Instances

 * Fixed an issue with Typhon's pathing in the new user experience.

Items

 * Removed the Crystite Boost from the description of Boost Crates as they were not intended to be a part of Boost Crates.

User Interface

 * After repairing equipment, any equipment that is not equipped will now correctly update.
 * Refining twice in a row should no longer freeze the Firefall client.
 * Fixed an issue where the rewards screens for Cliff's Edge, Tanken Cave, Thump Dump Invasion, and Chosen Death Squad were not showing stats properly.
 * Stabilization Subroutines now properly show their values as percentages in tooltips.
 * Players should now be able to purchase perk respecs.