Player GetActiveDeployables

{[entityId, ...]} = Player.GetActiveDeployables
 * Usage


 * Return Values

-- Deploy 'Stock Heavy Turret' -- local deployables = Player.GetActiveDeployables; -- {1 = ,2 = } -- for _, d in pairs(deployables) do   log(Game.GetTargetInfo(d)); log(Game.GetTargetStatus(d)); end -- { {"hostile" = false,"bounds" = {"height" = 2,"length" = 2,"width" = 2,}"name" = "Heavy Turret - Rank I",    "faction" = "accord","deployableCategory" = "Turret","level" = 1,"type" = "deployable",    "deployableType" = "Heavy Turret - Rank I"}  {"visible" = false,"inSin" = true,"target_locked" = false,"text" = false,"target_lockable" = false,    "voice" = false,"mission" = false} } {  {"damageable" = false,"type" = "deployable","sourceAbilityId" = ,"gearStage" = 4,    "turretType" = "Heavy Turret I","turretTypeId" = <1>,"deployableCategory" = "Turret",    "ownerId" = ,"bounds" = {"height" = 1.6687110839192,"length" = 2.3865737995891,    "width" = 1.5055273261401,}"hostile" = false,"faction" = "accord","deployableTypeId" =,    "level" = 1,"name" = "Heavy Turret - Rank I","deployableType" = "Heavy Turret - Rank I"}  {"visible" = true,"inSin" = true,"target_locked" = false,"text" = false,"target_lockable" = false,    "voice" = false,"mission" = false} } --
 * Examples: