Turret Mode

This page was last updated during patch v1.0.1797''. The current patch is .''

Description
Has Description::"Toggled activation ability that locks the Dreadnaught in place. While in Turret Mode, the Dreadnaught has increased damage, rate of fire, accuracy, and a damage absorption shield which re-applies itself."

Turret Mode is a Is eligible for::Dreadnaught ability unlocked at level 15. It causes the Dreadnaught to become immobile but gain significantly increased rate of fire and accuracy. Additionally, the Dreadnaught gains a shield that re-applies itself periodically. Turret Mode can only be activated while on the ground. While in Turret Mode, the Dreadnought cannot be knocked back.

Prefixes & Modules
Turret mode can come with the Blitz, Cooled, Focused, Longarm, Potent, Rapid, and Focused Prefix as well as the Custom prefix. (Focused does not come with the custom modifier).

Modules that modify Recharge, Potency, Range, and Force can be used.

Gameplay Notes
Due to its relatively short cooldown of 20s, Turret Mode synergizes very well with perks that proc on ability activation, such as Flame Buffer, Health Surge, Energy Spikes, and Invigorate. Also triggering Turret Mode a second time in order to deactivate Turret Mode also counts as an activation for Flame Buffer, Health Surge, Energy Spikes, and Invigorate.

Because Turret Mode prevents the Dreadnought from being knocked back, it can be used against Kanaloa's charge attack.

Affected by Perks

 * Shields Up

Not affected by:
 * Augmented Shield Generators
 * Resonating Shields

ARES Suppliers
Turret Mode can be bought at various levels from the following ARES Vendors using local vouchers.
 * Blue L24 - Shanty Town, Supply Officer "Shadow" - 90 vouchers
 * Blue L40 - Camp Jasper, Supply Officer Mendel - 120 vouchers

Known Bugs

 * The shield health pool for turret mode is not removed upon deactivation of the ability.