ON UI ENTITY AVAILABLE


 * Trigger

{ "entityId" = , "type" = "character", "event" = "on_ui_entity_available" }
 * Values passed to bound function

if args.type == "loot" then Game.GetTargetInfo(args.entityId); end -- { "damageable" = false, "type" = "loot", "lootPos" = {"y" = 301.99417114,"x" = 184.45555115,"z" = 406.46130371}, "itemTypeId" =, "quantity" = 1, "hostile" = false, "faction" = "unknown", "interactToLoot" = false, "bounds" = {"height" = 1,"length" = 1,"width" = 1}, "name" = "Small Health Powerup" } --


 * type