ON ENCOUNTER UI UPDATED

When arrive the encounter trigger point.
 * Trigger

-- { "event" = "on_encounter_ui_updated", "encounterId" = } -- local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId) -- { "objectiveComplete" = {1 = false,2 = false,3 = false,4 = false,5 = false}, "objective" = {   1 = "Defuse Chosen Bomb",    2 = "Insert Black Resonator",    3 = "Insert White Resonator",    4 = "Insert Red Resonator",    5 = "Wait for energy spectrum shift..."}, "objectiveInactive" = {1 = false,2 = false,3 = true,4 = true,5 = true}} --
 * Values passed to bound function