Game GetFrameConstraintsMultipliers

{power={[stage]={base_power, damage_pct_rate, max_variance}}, mass={[i]={mass_pct, speed_mult}} } = Game.GetFrameConstraintsMultipliers(battleframe_type_id)
 * Usage

info = Game.GetFrameConstraintsMultipliers(75772); -- {"mass" = { 1 = {"speed_mult" = 1.20000005,"mass_pct" = 0.46000001}, 2 = {"speed_mult" = 1.20000005,"mass_pct" = 0.47}, 3 = {"speed_mult" = 1.20000005,"mass_pct" = 0.47999999}, 4 = {"speed_mult" = 1.20000005,"mass_pct" = 0.49000001}, 5 = {"speed_mult" = 1.14999998,"mass_pct" = 0.58999997}, 6 = {"speed_mult" = 1.10000002,"mass_pct" = 0.63999999}, 7 = {"speed_mult" = 1.04999995,"mass_pct" = 0.69}, 8 = {"speed_mult" = 1,"mass_pct" = 0.74000001}, 9 = {"speed_mult" = 0.94999999,"mass_pct" = 0.79000002}, 10 = {"speed_mult" = 0.89999998,"mass_pct" = 0.83999997}, 11 = {"speed_mult" = 0.80000001,"mass_pct" = 0.88999999}, 12 = {"speed_mult" = 0.69999999,"mass_pct" = 0.94}, 13 = {"speed_mult" = 0.5,"mass_pct" = 1} } } --
 * Examples:


 * Battleframe_type_id
 * Player.GetAllProgressionXp