Player GetAbilities

{slotted={itemIypeId, abilityId, itemId}} = Player.GetAbilities
 * Usage


 * Return Values

local abilities = Player.GetAbilities; -- { "slotted" =    {    1 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},    2 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>},    3 = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>,"itemId" = <{entity}>}    }, "action" = {"itemTypeId" = <{entity}>,"abilityId" = <{entity}>} } --
 * Examples: