Template talk:Skill


 * Modified the template to be more flexible. Now if for example skill doesn't have damage output "Damage Unknown" won't show up.
 * Put all values below Skill base values, so that there is a notice of skills' changing values depending on tier and crafting.
 * Added special_name and special_val for uncommon skill attributes (for example special_name=Max Distance and special_val=122 for Healing Leash's max leash distance numeric attribute).
 * Added Available for to inform about what battleframes of given class have access to that skill(not sure if there will be seperate pages for each frame or each frame will be described in class's page).
 * Need to work more on Avaiable for values so that  doesn't show up if only one battleframe has been specified.

Neverbe 18:39, 1 September 2012 (EDT)


 * This stuff will eventually get worked on. As I stated earlier, just throw your information on the articles, and someone will come by and edit it. (and yes, continue leaving suggestions. The Wiki doesn't have many editors, so it'll take some time to process everything.) - lycan.nick (talk) 05:04, 10 September 2012 (EDT)


 * Ehh edited template without asking, the asshole I am. Thankfully Thaewyn can revert the stuff if it's not to his liking. - Neverbe 09:13, 10 September 2012 (EDT)

Gonna come back and renovate this one for SMW once I've gone through the other templates. - lycan.nick (talk) 22:16, 8 April 2013 (EDT)

Add Stock/Tier 1 Crafted/Tier 2 Crafted values (or ranges)?
Would add a lot of extra information and probably one extra row (and I'll probably end up doing width:40% on the infobox to accommodate the extra data). I'd probably implement it as a table-in-a-table or with multiple colspan= tags (either way making it a bit harder to maintain). Either way, I can do it... so should I? I'll probably just go ahead and implement Tier 3 and Tier 4 fields while I'm at it. - lycan.nick (talk) 02:13, 19 June 2013 (EDT)
 * Oh, and this is kind of a response to you guys (Thaewyn, Weableandbob). I can do some parsing code to display or not display rows at will. - lycan.nick (talk) 02:13, 19 June 2013 (EDT)
 * Formatting like this for skills is honestly less useful than weapons since skills really only share cooldowns as a common trait. It would be nice to have, but I'd say weapons are the priority. Weableandbob (talk) 02:31, 19 June 2013 (EDT)

Fancy Stuff
Hey guys/girls. I got bored again merged my Characterbox design and the skill template. What are you thinking? Can/should we use it ? Changes appearance with different input. No cooldown for passive, HKMs get a Charge Speed and i added Duration (seconds or instant). The restriction supports up to 3 frames (then it starts to get enlongated), but if we start to see that more than 3 frames can use a skill i'll change the template to organize icons in 2 columns (supporting up to 6 or even 8). I even think about to add the Effect (though i would need to create some attributes then ^^). At least go and play with it a bit. - Minosha (talk) 19:03, 21 August 2013 (EDT)
 * So no opinions on this ? Or did the question just drown in edits? ^^ - Minosha (talk) 17:25, 23 August 2013 (EDT)

Sorry, I'm busy catching up on lost gaming time over the last few days. :P I'd honestly prefer not having a field just for the name. It's probably better just having it directly above or below the skill icon. Background color behind the Restrictions should be darker, as the white text doesn't contrast well enough. Otherwise, everything looks good.