Patch Notes v1-2-1836

Update 1.2 Highlights

 * Our first Operation, Miru, is now available! This is the first type of instanced content of its kind in Firefall, where the path through the Operation is determined by player actions. Read our Update 1.2 Preview, uncovering Operation Miru here.
 * The Accord has built a Skydock east of Cerrado Plains in Coral Forest. The Accord Skydock is a key component to humanity’s efforts in the war against the Chosen, making it a priority target for our enemies. Take part in this large scale open world encounter to secure the Accord’s supply line to Devil’s Tusk. Read all about the Accord Skydock in our Update 1.2 Preview unveiling the Skydock here.
 * Coming with the addition of the Skydock, Watchtowers in Sertao and Coral Forest have also become targets for the Chosen forces. The Chosen will now attack towers in these two areas, and take control of the towers if they succeed. Be sure to catch up on our Watchtower changes in this Preview of Update 1.2.
 * Chosen Mortar Squads have also been spotted attacking certain points of interest. Be sure to take these squads out in order to ensure the safety of the citizens residing in these locations.
 * Three new dynamic events have been added to Coral Forest, Sertao and Devil’s Tusk:
 * Swarm
 * Smuggler’s Sprint
 * Bandit Barricade
 * ARES Job Boards can now be accessed by pilots in battleframes up to five levels below the prescribed level of the ARES Job Board.
 * New ARES Jobs that are specific to Broken Peninsula have been added. These ARES Jobs will direct players of a team to perform different tasks such as capturing outposts, upgrading outposts, defeating enemies, etc.
 * Broken Peninsula now has a player bounty system where a player on a team with a high kill streak will become a bounty target for other teams. Killing the bounty target will reward those that take him or her down, but the bounty target will also get rewards every three kills they are credited for while they are the active bounty target.
 * New elemental modifications are now available for weapons:
 * Cryogenic– Cryogenic weapons have a 5% damage increase as well as a chance to snare the target and lower their rate of fire by 10% per stack. This effect can stack up to 5 times.
 * Chilled Cryogenic – Chilled Cryogenic weapons have a 7.5% damage increase as well as an increased chance to proc the snare from Cryogenic weapons.

Battleframes & Combat

 * Players will receive a 10% permanent XP boost per max level frame.
 * Stat bonuses from modules are now additively calculated when stacking stats (previously this was calculated multiplicatively).
 * Context: This was done to future proof edge case scenarios, as well as use cleaner math for calculating stacking bonuses. At lower levels, stat bonuses provided by modules should feel more impactful, while at maximum level the difference due to the way things are now calculated should be minimal. We have increased module bonuses on modules that had “negative” modifiers to compensate for this change in how the calculation is performed to closely match weapon/abilities’ previous performance. There is a small discrepancy in the bonuses prior to this change, but the result should be minimal, as mentioned.
 * Module bonuses are now listed as rating as opposed to percentage.
 * Ultimately this is a display change to alleviate confusion when stacking bonuses.

Battleframe Perks

 * Two new perks have been created which affect weapons and abilities that deal Melding damage.
 * Chaotic Melding – Increases Melding damage dealt by 10%, but increases damage taken by melding and chosen by 20%
 * This is earned by completing the new achievement: “There’s No Place Like Home”.
 * Escape from the melding pockets of melding tornadoes by using their portal 5 times.
 * Melding Corruption - Weakens targets hit by Melding damage, causing them to take 10% more damage from all sources for 5 seconds.
 * This is earned by completing the new achievement: ‘The Abyss also Gazes’.
 * Kill a combined total of 5000 Chosen and Melded creatures.
 * This achievement will grant credit for kills if the achievement ‘Scourge of the Chosen’ and/or ‘Melding Enforcer’ have already been completed, but it cannot recognize partial credit for them if they are not complete.
 * Siphoning Unit now grants a 5% maximum health bonus to the user in addition to the existing bonuses.
 * Squad mates within 100m and any allies within 8m will also receive this bonus.
 * Repairing Nanites now grants a 5% jet energy bonus to the user in addition to the existing bonuses.
 * Squad mates within 100m and any other allies within 8m will also receive this bonus.
 * Regenerative Plating has been renamed to Recon Nanites.
 * Recon Nanites grants a 5% damage bonus to the user in addition to the existing bonuses on Regenerative Plating.
 * Squad mates within 100m and other allies within 8m will also receive this bonus.
 * Nanite Absorption has been renamed Assault Nanites.
 * Assault Nanites grants a 5% movement speed bonus to the user in addition to the existing bonuses on Nanite Absorption.
 * Squad mates within 100m and any allies within 8m will also receive this bonus.
 * Dreadnaught Resilient Plating now grants a 5% damage reduction bonus to the user in addition to the existing bonuses.
 * Squad mates within 100m and any allies within 8m will also receive this bonus.
 * Arcing Bolts now causes energy weapons chain to one (down from 10) target up to 10m away (up from 2m) and deals 40% damage (up from 10%). The arc will continue to chain 40% of its damage to new targets within 10m until it runs out of targets or damage.

Perk Bug Fixes

 * Fixed an issue which was causing Concussion Shells to only grant a 25% snare instead of a 75% snare to enemy NPCs.
 * The potency of this snare is reduced on player characters and has a shorter duration.
 * Players who are using SIN Precision and SIN ICE together will now see targets that attacked them then immediately hide behind a wall.

Assault Bug Fixes

 * Fixed an issue which was causing Inferno Cannons to have an alt-fire splash radius of zero.
 * Inferno Cannons will now benefit from the use of charge modules.

Tigerclaw

 * Tether field has received the following updates:
 * Updated Tether Field's description to mention that it is detonated with a second activation.
 * Tether Field's Snare Force can now be modified by Force modules.
 * Tether Field's interior damage over time effect can now be modified with Potency modules.
 * Tether Field will now show the field’s duration on the ability UI
 * Players will no longer gain HKM charge while tether field is active.
 * Tether Field can now be modified by Range modules
 * Tether Field can now be modified by Effect Radius modules.

Tigerclaw Bug Fixes

 * Fixed an issue where players were able to consume charges of Trailblaze by rapidly pressing the ability button without the ability actually activating every time.

Bastion Bug Fixes

 * Fixed an issue where players were able to consume charges of Multi Turret by rapidly pressing the ability button without the ability actually activating every time.

Electron Bug Fixes

 * Fixed an issue where players were able to consume charges of Overclocking Station by rapidly pressing the ability button without the ability actually activating every time.

Biotech Bug Fixes

 * Fixed an issue which allowed Triage to fire multiple ability activations while it was active.
 * Removed excess healing and damage stats from Ghostly Triage.
 * This ability used to deal a very small amount of damage and healing to targets the player walked through (100 damage or healing).

Arsenal Bug Fixes

 * Arsenal LMG Alt-Fire will now damage Ophanim Commanders through their shield.

Mammoth

 * Tremors’ snare strength is now controlled by force modules instead of potency modules.
 * Force modules now increase the knockback strength of Tremors.
 * Potency modules now increase the bonus damage Tremors deals to enemies on the ground.

Nighthawk

 * Sniper Rifles can now be affected by accuracy modules while firing from the hip.
 * The description of Execution has been updated to reflect the full extent of its abilities.
 * Abilities will no longer consume the Ambush perk damage bonus.

Open World

 * Loot Piñata has been updated to give rewards on every hit, this will scale total rewards to the Piñata’s health instead of the total number of hits.
 * This means using faster weapons will not reward the player with higher rewards, but will feel better as it will give the “Piñata” feel back to these encounters.
 * Orbital Comm Tower will now reward Uncommon or better loot from the rewards window.
 * Killing creatures significantly different from your level now reduces the chances of item drops.
 * Individual resource drops (e.g. Biomats) will now be delivered round robin style to members of a squad. The defaults can be manually adjusted by the squad leader.
 * Storm Kestrel Nests will now produce a map marker informing players where the event has spawned.

Accord Skydock

 * Be sure to read our 1.2 Update Preview announcing the Accord Skydock here!
 * The Accord Skydock is located in Coral Forest to the East of Cerrado Plains.
 * The Skydock encounter is a large-scale open world event intended for players around level 14. Occasionally the Chosen will attempt to attack the Skydock in hopes of destroying critical Accord gear carried by the Accord cargo ship.
 * Players must reach and defend the Cargo Ship by enabling the Sky Bridge, controlling towers, disarming Chosen bombs and repelling the Chosen forces.

Watchtower Warfare

 * Be sure to read our 1.2 Update Preview covering Watchtower updates here!
 * The watchtowers of Sertao and Coral Forest can now come under siege from the Chosen.
 * Chosen will take over a watchtower by forming a Melding bubble around the tower.
 * The Melding bubble will spawn multiple creatures and Chosen for the players to fight against.
 * To reclaim the watchtower players will have to set up and activate Melding repulsors while they defend them from the assaulting enemies.
 * After players clear out the Melding bubble they will have to assault the tower and locate the source of the melding so that they can reclaim the tower for the Accord.
 * Players will be rewarded at two times during the encounter, once for removing the Melding bubble and once when the encounter is fully completed.
 * When players complete the encounter and recover the watchtower, it will be upgraded with stronger glider pads.
 * Two watch towers have been added to Sertao.

Chosen Mortars Encounter

 * Be sure to read our 1.2 Update Preview covering Mortar Teams here!
 * Every couple hours a point of interest will be targeted by a Chosen mortar team.
 * The Chosen will set up four mortar squads and bombard the point of interest.
 * Mortar teams consist of Mortar Operators and Juggernauts.
 * The amount of enemies in each squad scales with the level of the zone.
 * To defeat the Chosen mortar team the players must defeat all the Chosen as well as detonate their mortars by interacting with them.
 * Once all four mortar teams are taken down, the Accord will reward the participating players.

LGV Racing Event

 * Be sure to check out our LGV Racing Event announcement here!
 * Coral Forest, Sertao and Devil’s Tusk each have had three LGV races added to them.
 * Players will receive three race tokens each day via the in game mail system.
 * These tokens are used to start a race by interacting with a race terminal.
 * Additional race tokens can be purchased using credits from Kisuton Representatives at major points of interest.
 * Winning a race awards players with XP as well as Kisuton Vouchers.
 * Players who finish the race with an excellent time will receive a bonus amount of XP and vouchers.
 * Vouchers can be redeemed for rewards from the Kisuton Representatives in major points of interest.
 * These rewards include a new warpaint, LGV and upgrade kits for players current LGVs.
 * The Upgrade kit will provide a player’s LGV the turbo boost ability.
 * The default key binding for the turbo is shift.
 * This key binding can be changed in the options
 * LGV races can be located at the following locations:
 * Coral Forest
 * Shore Shot - Northern Shores Race
 * Cerrado Challenge - Cerrado Race
 * Nutretic Loop - Nutretic Race
 * Sertao
 * Dredge Drive - Dredge Race
 * Desert Drop Off - Station South-east of Andreev Station
 * Redwood Roundabout - Lab 16 Race
 * Devils Tusk
 * Devils Eight - Crossroads Station Race
 * Jungle Jumps - Forest Watch Race
 * Lavaventure - Camp Jasper Race

Dynamic Events

 * Three new dynamic encounters have been added to Coral Forest, Sertao and Devil’s Tusk.
 * Swarm:
 * The Accord’s shipping Arcporter is malfunctioning, sending a volatile Crystite generator just short of its POI destination. The players must do their part to slay the enraged bugs and protect the generator to earn rewards from the Accord.
 * Smuggler Sprint:
 * Ophanim are attempting to steal Accord weapon supplies, smuggling them to nearby Arcporters. Players must catch the smugglers and protect the product in order to gain the best rewards from the local authorities.
 * Bandit Barricade:
 * Bandits are using new shielded barricades, vulnerable to special grenades that their guards drop. Players must kill all the bandits and clear the barricades to keep the roads safe.
 * NOTE: Due to its potentially disruptive nature, this encounter will not be enabled until the end of the Super LGV Challenge Live Event.
 * A new variation of the Brontodon Carcass wandering encounter has been added to the world.
 * The new variation has poachers celebrating their kill.
 * Players must defeat the poachers and clear out the Brontodon remains.

New Player Experience

 * Updated the opening cinematic to use the Thumping cinematic featuring Typhon and Mourningstar.
 * Context: This video was switched due to our story evolving and some possible conflicts between the previous opening cinematic and our future narrative goals.
 * Added a training segment to teach new players how to equip upgraded items and weapons onto their Battleframes.
 * Look out for Chosen hacking Accord computer stations inside the SIN Server Core!
 * New Accord Glider landing zone has been added near the Copacabana SIN Tower for player safety and convenience.
 * Optimized mission objectives and dialog for clarity and improved story flow.
 * Balance for the New Player Experience has been optimized for a cleaner experience (especially for the Chosen Executioner encounter).

ARES Jobs

 * Based on player feedback, all ARES Job Boards and Jobs can now be accessed by players piloting battleframes that are up to five levels under the prescribed level for the specified ARES Job Board.
 * Players will now receive the P1 LGV recipe when completing the job ‘Graduation’ which leads from Nutretic Processing to Trans Hub.
 * Players will now receive the XLR LGV recipe upon completing the ‘In the Wheelhouse” job in Dredge.
 * This job will also award players the P1 recipe if they do not already have the recipe when they complete ‘In the Wheelhouse”.

Operation: Miru

 * We have added our first Operation to the world, Operation: Miru.
 * Be sure to read our Update 1.2 covering Operation Miru here!
 * Operation: Miru’s entrance is located in Devil’s Tusk and can be reached via dropship from Stronghold.
 * Operation: Miru is designed for a group of 5 max level players.
 * Unlike other content, Operation: Miru will not scale down for smaller groups.
 * Players can choose one of two different paths, each with different encounters and rewards, culminating with an encounter which can on occasion spawn a special boss.
 * Operation: Miru contains our first pass at a new rewards system where each player receives individualized loot.
 * Features a ‘Hardcore’ mode.
 * Hardcore mode increases difficulty, increases rewards and raises the final boss chance to 100%.

Devil’s Tusk Warfront

 * Platoons will now receive a need vs greed uncommon or better reward at each major retake point.
 * This is in addition to the rewards granted to players via the rewards screen.

Broken Peninsula

 * Increased the number of resource nodes, the quality of resource nodes and the amount of resources in each node type within Broken Peninsula.
 * The RX1 (resource hauler) has received handling improvements which will make it easier to climb steeper hills.
 * A player bounty system has been incorporated into Broken Peninsula.
 * If a team has 3 or more players, it will be eligible for the bounty system.
 * The player with the highest kill streak (kills without deaths) on each eligible team will be chosen as the bounty.
 * This player will then be broadcasted to the entire zone with a map marker that follows the player.
 * The bounty will change when the bounty player is killed.
 * Bounty players will receive one voucher for every three kills while they remain a bounty.
 * Bounty players will reward three vouchers upon death to their killers.
 * Broken Peninsula Job Boards have been added to Outposts and Watchtowers.
 * Be sure to read our Update 1.2 Preview regarding ARES Jobs in Broken Peninsula here!
 * Job activities include:
 * Capture outposts or watchtowers.
 * Upgrade outposts.
 * Defend outposts or watchtowers.
 * Deploy friendly BUDs, turrets, barriers and remote spawn points.
 * Destroy enemy BUDs, turrets, barriers, remote spawn points, generators and vehicles.
 * Kill enemy players, achieve kill streaks and kill the enemy bounty target.
 * Thump or steal resources.
 * Unlike ARES Jobs in non-PvP areas, Jobs in Broken Peninsula will reward you for every step of the Job, with increasingly better chances at Uncommon or better rewards.

Items

 * All current hair styles will now be free in the New You station.
 * All current head types will now be free in the New You station.
 * All current facial hair styles will now be free in the New You station.
 * New elemental weapon modifications have been added to the game:
 * Cryogenic– Cryogenic weapons have a 5% damage increase as well as a chance to snare the target and lower their rate of fire by 10% per stack. This effect can stack up to 5 times.
 * Chilled Cryogenic – Chilled Cryogenic weapons have a 7.5% damage increase as well as an increased chance to proc the snare from Cryogenic weapons.
 * Brinewyrm Goo has been renamed Wyrm Goo in order to broaden the variety of creatures that will drop Wyrm Goo and has received the following updates:
 * Stridevipers are now part of the Wyrm family and can drop Wyrm Goo.
 * Melded Wyrms can now drop Wyrm Goo.
 * Melded Spawnlings also have a small chance of dropping Wyrm Goo.
 * Kanaloa will drop Wyrm Goo for all participants.
 * New mutations of Brinewyrms have been spotted in Sertao and Devil’s Tusk.
 * These new Brinewyrms can drop Wyrm Goo.
 * Baneclaw will drop a reflective shell for all participants.
 * Ammo pickups now have the same size icon as the health pickups.
 * Rocket Launcher secondary weapons are no longer able to lock on to targets that are stealthed.

User Interface

 * Tooltips will now display more accurate comparisons between various pieces of equipment.
 * An example would be comparing a Run Speed Core with a Health Core, previously players would only see - health, now the players will also see +Run Speed.

General Bug Fixes

 * Chosen drop pods will now display their landing zone.
 * Fixed an issue causing the ‘Endangered Species’ achievement to display as complete without the player having met all the requirements.
 * Fixed the achievement ‘The Midas Touch’ so that it unlocks properly.
 * Fixed an issue which was causing players to occasionally get stuck in the ground when jumping off LGVs.
 * Fixed an issue which was causing creature sound banks to not load properly, resulting in players not hearing creature sounds.
 * Copacabana Arcporters can no longer be placed near other interactable objects.
 * Fixed an issue which was causing players to fall through the ground after using the Copacabana arcporter.

Broken Peninsula Bug Fixes

 * Force fields will no longer become stuck in an active state when bases downgrade at the Power Station.
 * Fixed an issue which was causing outposts and towers to spawn too many objects.
 * This issue would result in preventing critical objects from spawning, preventing forcefields, generators and other critical objects from appearing consistently.
 * Destroyed generators can no longer be repaired by the Tesla Rifle’s alt-fire.
 * Anti-Vehicle Turret missiles will now properly collide with the player’s vehicles instead of exploding above them.
 * Updated the introduction speech for Broken Peninsula to be played in three parts instead of one large chunk.
 * Tower Spawn room forcefields will only lower when the tower terminal is in a hackable state to prevent spawn camping.
 * Reversed a few forcefields that were improperly letting players into bases instead of out.
 * The Central Peak Watchtower Quartermaster will no longer leave the watchtower.

ARES Jobs Bug Fixes

 * ‘Jungle Warden’ – removed a starting location that was causing escorts to arcport immediately.
 * ‘Cyber Wars’ – Captain Fuller will now display proper lip sync animations.
 * ‘Ordnance Breaker’ - The waypoint text for step 2 now properly states “Destroy Chosen Mortars”.

Item Bug Fixes

 * Microplasma shotguns will now benefit from Stopping Power.
 * Laser shotguns will now benefit from Stopping Power.
 * Instead of a duration of zero, Kanaloa Sundering Wave abilities will now have a duration that matches other Sundering Wave abilities.
 * The Chosen face mask will now display warpaints properly on Male characters.
 * Fixed instances of Carnage modules that would display a bonus to charge up time instead of magazine size.

User Interface Bug Fixes

 * The ‘Build’ button in the molecular printer is now greyed out if a player does not have the required materials to make the selected recipe.
 * Manufacturing Time Credit now appears in the manufacturing window instead of the currency tab. This now also correctly displays the name of manufacturing time credit.
 * Abilities will now display in the proper slot if the player has an empty ability slot.