Patch Notes v0-5-1524

Gameplay Changes

 * New "Mouth" category for New You allowing for gas masks and other items that are not full-face.
 * Warpaint patterns are now available even without a custom warpaint.
 * You will now be alerted to what award you've unlocked when completing an achievement.
 * Chosen should fire more often with higher accuracy.
 * Hellclaw health increased to 1450 up from 1250.
 * Thumping near the melding should be slightly easier than before.
 * More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
 * Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)
 * Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
 * Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
 * Blackwater Harvester will now properly give out basalt.
 * Re-enabled basalt blending in manufacturing station.
 * Players will no longer be kicked for being AFK if they are queued for PvP in open world.
 * Secondary weapons once again have limited ammo.

Bug Fixes

 * Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
 * Fixed issues where a team would get over backfilled (6v5 on TDM).
 * Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
 * Fixed a memory leak on matchmaking servers.
 * Players should no longer go invisible after respawning
 * Terrain should no longer appear invisible after respawning.
 * Multiple performance optimizations.
 * Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
 * Fixes for the garage erroring out due to "missing items".
 * Fixed bug that showed self heals displaying twice in 3rd person.
 * Fixed some client-side crashes.
 * Fixed an issue with squad challenges that would prevent the match from starting.
 * Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
 * Fixed issues on Orbital Comm Tower that would not identify the correct winner.
 * Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
 * Fixed infinite glider exploit. Sorry.

Binary diff patch is approximately 13 megabytes.