Player GetWeaponCharge

{ChargeType, ChargeTime, ChargeAmt, ChargeRate, OverChargeTime, OverChargeAmt} = Player.GetWeaponCharge([main])
 * Usage


 * Return Values

Player.GetWeaponCharge; -- {"ChargeTime" = 0, "OverChargeRate" = 0, "OverChargeTime" = 0, "OverChargeAmt" = 0, "ChargeAmt" = 1, "ChargeRate" = 0} --
 * Examples: