SIN Beacon

This page was last updated during patch v1.0.1797''. The current patch is .'' SIN Beacon is a Is eligible for::Recon ability that fires a beacon in a straight line. When the beacon hits an object, it puts enemies near it into SIN. Scanned enemies become visible through walls and have the Vulnerable effect applied to them, causing them to take increased damage from all sources. SIN beacon has multiple charges, and multiple beacons can be deployed at the same time. If an enemy is within the range of two beacons, the Vulnerable effect does not stack. If an enemy exits the beacon's area of effect, they remain detected and vulnerable for a small period of time.

Prefixes & Modules
SIN Beacon can come with the Barrage, Blitz, Charged, Cooled, Deployment, Disruption, Distant, Lasting, and Potent Prefix. Strangely, SIN Beacon never has the Custom modifier.

Modules that modify Recharge, AoE, Max Deployment, Potency, and Duration should be used for best effect.

Gameplay Notes
SIN beacons count as deployables, but they can only be destroyed by drop pods and incoming thumpers.

Affected By Perks

 * Overseer - the Overseer effect will apply to deployed SIN beacons
 * Deployable Repulsor

ARES Suppliers
SIN Beacon can be bought at various levels from the following ARES Vendors using local vouchers.
 * Green L15 - Trans-Hub Command, Supply Officer McFinn - 30 vouchers
 * Green L25 - Dredge, Supply Officer Jones - 40 vouchers
 * Green L33 - lab 16, Supply Officer White - 40 vouchers
 * Blue L40 - Kanaloa Research Station, Supply Officer Bryson - 120 vouchers