Game GetMapMarkerInfo

{ToolTip, x, y, z, type, broadcastPriority, showWaypoint, introRadioID, showNavigation, stage2RadioId, stage3RadioId, stage4RadioId, stage5RadioId} = Game.GetMapMarkerInfo([id], onlyGlobal )
 * Usage


 * Return Values

local markers = Game.GetMapMarkerList; for _, m in pairs(markers) do   Game.GetMapMarkerInfo(m.markerId); end -- { "broadcastPriority" = 1, "icon_id" =, "icon_tint" = {"a" = 1,"b" = 0.8299999833107, "g" = 0.5,"r" = 0.66000002622604}, "ToolTip" = "ARES Mission", "y" = -552.00384521484, "x" = -1126.5181884766, "z" = 428.37255859375, "encounter" = , "markerType" = 40, "id" = 1730304, "showWaypoint" = false } --
 * Examples:

Seems we can't get encounter information from encounter id, either Encounter.GetEncounterInfo or Game.GetEncounterUiFields. Register ON_ENCOUNTER_INFO Event.