API Functions/Slash

Details could be found in "Red 5 Studios\Firefall\system\gui\lib\lib_Slash.lua".

function OnComponentLoad -- ON_COMPONENT_LOAD LIB_SLASH.BindCallback({slash_list = "hello", description = "Hello World.", func = helloworld}) end
 * Examples:

function helloworld(args) end --[[ ingame: /hello hello world

args: { 1 = "hello", 2 = "world", "text" = "hello world" } --]]


 * Related
 * MY_SLASH_HANDLER