Game GetMapCoordinates

{x,y,z} = Game.GetMapCoordinates
 * Usage

''*If the player is using the map the function will return the cursor coordinates. For a function that only returns the player coordinates use Player GetPosition''
 * Return Values

local pos = Game.GetMapCoordinates; log("Current Position: (" .. pos.x .. ", " .. pos.y .. ", " .. pos.z .. ")");
 * Examples: