Chat GetPlayersLFG

{player_name, unique_name, status_type, player_id, status} = Chat.GetPlayersLFG;
 * Usage

A table array as:
 * Return Values

local players = Chat.GetPlayersLFG; -- {   {    "player_name" = "[[DRY Taijohr",    "unique_name" = "TAIJOHR",    "status_type" = "AVAILABLE",    "player_id" = "unknown",    "status" = "{"anon" : 0, "lfg" : 0, "lfgMessage" : ""}"    } } --]]
 * Examples: