Game GetResourceScanIds

Gets the Scan ID of the most recent scan hammer strike.

Note: So far has only returned one id per request, but returns a table so could conceivably return more than one result.

Game.GetResourceScanIds
 * Usage


 * Return Values

local ScanIds = Game.GetResourceScanIds; -- {1 = <23>} -- for _, m in pairs(ScanIds ) do   logArray(Game.GetResourceScanInfo(m)); end -- { "ownerId" = , "x" = -303.8510437, "z" = 20.33444786, "locked" = false, "composition" = {   1 = {"itemTypeId" = ,"percent" = 0.11213382,"resource_quality" = 533},    2 = {"itemTypeId" = ,"percent" = 0.40407029,"resource_quality" = 0},    3 = {"itemTypeId" = ,"percent" = 0.33342418,"resource_quality" = 409},    4 = {"itemTypeId" = ,"percent" = 0.15037169,"resource_quality" = 543}}, "y" = 434.23580933 } --
 * Examples: