Game GetRecipe

Game.GetRecipe( recipe_id )
 * Usage

local recipes = Game.GetRecipeList; for recipe_id, recipe in pairs(recipes) do   local more_info = Game.GetRecipe(recipe_id); end -- recipe_id = 83867 { "cert_outputs" = {}, "inputs" = {   1 = {"material_type" = 134,"quantity" = 400,"required" = true,        "item_type" = 0,"output_index" = 1,"resource_type" = 5,        "stat_name" = "Toughness","unlimited" = false},    2 = {"material_type" = 143,"quantity" = 600,"required" = true,        "item_type" = 0,"output_index" = 2,"resource_type" = 5,        "stat_name" = "Toughness","unlimited" = false}}, "name" = "Biochem Tank IV", "max_parallel" = 1, "blueprint_type" = 0 } --
 * Examples: