Game GetEncounterUiFields

fields = Game.GetEncounterUiFields(enc_id)
 * Usage

returns nil or error, if enc_id is not an encounter gid. Kinda useless.

-- event = ON_ENCOUNTER_UI_UPDATED -- { "event" = "on_encounter_ui_updated", "encounterId" = } -- local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId) -- { "objectiveComplete" = [true, false], "objective" = ["Find the Recovery Payload", "Bring Payloads to Arcporter"], "objectiveInactive" = [false, false] } --
 * Values passed to bound function