Game GetWorldObjectStatus

{} = Game.GetWorldObjectStatus(objId);
 * Usage


 * Return Values

local worldObjects = Game.GetWorldObjectList; -- {1, 2, 3, 4} -- Game.GetWorldObjectStatus(1); -- { "in_melding" = false, "mw_current" = 0, "icon_id" =, "progress" = 0, "under_attack" = false, "synced" = true, "icon_tint" = {"a" = 1,"b" = 1,"g" = 0.64700001478195,"r" = 0.30500000715256}, "power_level" = 0, "name" = "Moisture Farm", "faction" = "accord", "team" =0, "resources" = {   1 = {"itemTypeId" = "77713","resourceTypeId" = "131","rawItemTypeId" = "78023"},    2 = {"itemTypeId" = "77704","resourceTypeId" = "128","rawItemTypeId" = "78015"} }, "hostile" = false, "mw_max" = 0 } --
 * Examples: