Patch Notes for 2012-06-07 (Minor Revision)

Bug Fixes

 * Fixed multiple crashes that affected matchmaking systems.
 * Fixed server-side memory leak problems.
 * Fixed issues with WindowBlinds forcing resolution to 800x600. May have shown up as D3D Device Initilization Failure.
 * Fix for chat input not being able to use home and end keys to move the text cursor.
 * Fixed a bug where you could thump inside bunkers near Trans Hub.
 * You can no longer climb the crystite wall on Orbital Comm Tower to get outside of the map.
 * Fixed issues with the progress bar not showing on the terminal while hacking on Orbital Comm Tower.

Game Changes

 * New Friends List user interface. Closer to final version than the temp UI used previously.
 * Added ability to customize reticle in the Reticle Manager
 * Interface options for changing which reticle to use for each weapon type
 * Addon devs can now make their own reticles and flag them as being compatible with certain weapon types
 * Added additional information to the Driver out of Date message.
 * Increased base run speed by approximately 33%.
 * Assault and Medic are now slightly faster than base run speed.
 * Dreadnaught is now slightly slower than base run speed.
 * Engineer and Recon use base run speed.
 * Removed the Medic passive ability to revive downed allies faster.
 * Removed the Assault and Dreadnaught passive ability to execute enemies faster.
 * Removed the Engineer passive ability to hack points faster.
 * Removed the Recon passive ability of increased air control while jump jetting.
 * Enemy deployables are destroyed if left in the spawn room after a point capture in Orbital Comm Tower.
 * Added more details to the manufacturing UI to make it easier for new users to understand.

Known Issues

 * Jump pads are not pushing players to the appropriate height and should not be used.
 * Any addons created before this date will most likely be broken and need to be written again due to changes to the UI structure.